Meta has made a swift reversal on its plans to wind down virtual reality support for Horizon Worlds.
Just one day after confirming it would remove Horizon Worlds from its Quest VR headsets and transition the platform to mobile and web-only access, the company changed course.
In a public response to user feedback, Meta CTO Andrew Bosworth announced that Horizon Worlds will remain available in VR “for the foreseeable future,” with existing content continuing to be supported.
The abrupt U-turn underscores how even a relatively small but vocal user base can still influence product decisions – particularly in a space where engagement has struggled to scale.
A Reprieve, Not a Revival
While Horizon Worlds will continue to function on VR headsets, Meta has made it clear that this is not a renewed push into immersive virtual environments.
Instead, the VR version of the platform is effectively entering a maintenance phase.
Existing games and experiences will remain accessible, especially those built using earlier development frameworks like Horizon Unity.
But critically, no new VR content is expected to be added, and development resources are increasingly being redirected elsewhere.
That “elsewhere” is mobile.
Bosworth has openly acknowledged that Horizon Worlds is seeing stronger engagement and better product-market fit on smartphones.
For Meta, the implications are straightforward – the audience for mobile is exponentially larger, and the barriers to entry are far lower than those associated with VR hardware.
The Metaverse Reality Check
The reversal comes at a time when Meta continues to face mounting scrutiny over the viability of its metaverse strategy.
When the company rebranded from Facebook to Meta in 2021, it signalled a bold commitment to building immersive digital worlds where users could work, socialise, and play.
Horizon Worlds was positioned as a cornerstone of that vision – a social VR platform that would redefine online interaction.
But the reality has been far more challenging.
Horizon Worlds has struggled to attract and retain users at scale, with reports indicating that monthly active users have remained in the low hundreds of thousands.
This pales in comparison to established digital platforms and gaming ecosystems, where engagement runs into the tens or even hundreds of millions.
At the same time, Meta’s Reality Labs division – the unit responsible for VR, AR, and metaverse initiatives – has incurred staggering losses.
Since 2021, the division has reportedly burned through more than $70 billion, raising serious questions among investors and analysts about the long-term return on that investment.
The company has already responded with cost-cutting measures, including layoffs and the closure of several internal studios, as it seeks to rein in spending while continuing to invest selectively in future-facing technologies.




