Apple’s annual September launch brought its usual flurry of shiny new technology, including the iPhone 18 Pro, new AirPods, Apple Watch updates and the iPhone Duo.
Yet, viewed through an immersive workplace technology lens, the event offered few direct signals of a major shift in the company’s XR ambitions.
That is the view of Matt Maher, CEO of M7 Innovations, who said Apple’s latest announcements reinforced its focus on consumer hardware rather than enterprise-focused spatial computing. While the company has products and professional divisions that serve business users, Maher argued the company’s most significant commercial opportunities remain in devices designed for everyday use.
“It really feels like they are just focused on that end mass consumer,” Maher told UC Today. “I know they have Pro Divisions, I know they have obviously Mac Studios and they offer so much for professionals, but I think they realise the real money is going to be in consumers.”
Consumer Devices Remain Apple’s Priority
Maher described the event as a “jam-packed” showcase that successfully combined familiar product upgrades with a more experimental move in the iPhone Duo.
The launch was also the first major Apple event under new CEO John Ternus. Maher said the transition from Tim Cook was handled effectively, while the emphasis on hardware made strategic sense given Ternus’ background.
“It delivered in terms of the excitement, the product releases, and it felt a little bit like the magic of old Apple and not just another, ‘Here’s the new camera on the new phone,’” he said.
For him, the iPhone Duo was the clearest example of Apple taking a calculated risk on a new form factor. It may not yet be clear whether consumers will embrace it, but the device represents more than an incremental annual upgrade.
“They took a bit of the moonshot with the iPhone Duo,” he said. “It essentially is a net new device that Apple has never stepped into.”
However, Apple’s focus on its core hardware portfolio does not necessarily translate into an immediate enterprise XR strategy. Apple Watch, AirPods and the iPhone remain established consumer products with vast audiences, while Vision Pro remains a more specialist and expensive proposition.
Maher said that distinction is important when assessing the implications of the launch for immersive work. While the announcements could eventually contribute to new forms of hands-free and context-aware technology use, they were not positioned as a direct pitch to enterprise buyers or workplace XR adopters.
AirPods Point Towards Hands-Free Computing
Of Apple’s existing product lines, AirPods may offer one of the more relevant signals for the future of immersive technology.
New capabilities around live translation and more natural interaction with Siri point to a future where audio can become a more central interface for technology. For employees, audio wearables could ultimately support faster access to information, real-time assistance and less screen-dependent ways of working.
Maher said AirPods have already proved their commercial value. “AirPods just as its own company is unbelievable,” he said, referring to the product’s scale and revenue potential.
But they are only part of the equation for genuinely immersive, context-rich experiences.
Rumours ahead of the event had suggested Apple could introduce AirPods with cameras, adding spatial awareness to the device. That did not happen. As a result, the product can capture the audio dimension of a user’s environment, but not the visual context that would allow an assistant to understand what is happening around them.
“AirPods solve the hearing part of that, but they don’t essentially solve the seeing part of that,” Maher said.
That distinction matters for XR and immersive workplace applications. A device that can hear a request is useful; a device that can also understand the physical environment, recognise objects and interpret a user’s working context is potentially much more powerful.
Yet it is also much more contentious.



