We’ve all noticed conversations about extended reality and immersive collaboration vendors changing in the last couple of years. Smart glasses, headsets, and spatial computing systems are starting to feel just as normal as your workplace phone or PC. In fact, by 2034, the market for the tech is expected to be worth over $3261 billion, and enterprise buyers are leading the charge.
It makes sense. The shift is practical. Distributed teams are tired of flat video grids for complex work. Design reviews, planning sessions, onboarding, even training initiatives all lose something when presence drops out of the equation. Immersive collaboration software promises to fix that, but only if it behaves like enterprise tech: predictable, secure, and usable on a Tuesday afternoon when no one feels experimental.
This guide looks at immersive collaboration vendors that hold real potential for enterprise leaders. If you’re ready for an XR update this year, here’s where you start.
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The Top Immersive Collaboration Vendors
- Glue (Hyperspace)
- Igloo
- Meta
- Arthur
- Virtalis
- 3DExperience
- Virbela
- MakeReal
- Rendever
- MeetinVR
- The Wild
- Breakroom
- Microsoft
- Resolve
- MootUp
- Spatial
- Hoppin
- Remio
- INVIDAR
The Immersive Collaboration Vendors Enterprises Should Watch
Honestly, this isn’t a small market anymore. We’ve got vendors focusing on different types of hardware: smart glasses, headsets, and full systems, plus companies that prioritize the software side of immersive collaboration, concentrating on specific industries or use cases.
Here, we’re looking at the companies creating systems, tools, or platforms built to redesign how people work together. Some of these solutions tackle the same old communication problems we’ve been facing for decades, others make learning feel more inclusive, and some rethink events.
What makes them all worth enterprise attention is how they help to redefine the workplace in a way that improves experiences for staff, supervisors, contractors, and everyone else that uses them.
Hyperspace (Previously Glue)
Glue was one of the earlier companies to realize that immersive experiences had something worthwhile to offer hybrid teams. The platform gave organizations tools for creating custom metaverse-style spaces for knowledge sharing, and teamwork.
In 2024, Hyperspace acquired Glue, folding its core collaboration tech into a broader enterprise metaverse stack. Now the new ecosystem is more impressive than ever, with intuitive drag-and-drop templates for events, training, marketing and remote work.
Even better, it’s all “enterprise-ready”. That means SSO authentication and privacy tools come built-in, integrations exist for more than 100 business tools, and there’s support for virtually every device you can think of. Plus, with Kubernetes scale, expansion is easy.
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Igloo Vision
Igloo, or Igloo Vision, describes itself as the “shared immersive space company.” The company offers organizations a platform to build dynamic meeting rooms and environments using the Igloo Core Engine (ICE).
What’s unique is how Igloo positions immersive collaboration around shared spaces where groups physically step in to interact with content, sometimes without headsets at all. Think: a room you walk into, walls covered in 360° visuals, teams circling around data together. AI and digital twins in these environments can even give teams a deeper level of shared context and decision support.
Clients have deployed immersive rooms for everything from safety training to executive planning sessions, teams don’t just meet about the project, they inhabit its data. That’s a different experience than a headset session.
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Meta (Horizon Workrooms)
Meta’s pitch for work is pretty straightforward: take the work teams already do in meetings: presentations, whiteboarding, side conversations, and give it a sense of being in a room together instead of floating in a grid. Horizon Workrooms is built around that “shared room” idea, with things like a virtual meeting space, whiteboards, and the option to pull your real computer into VR via remote desktop.
The detail that makes Meta one of the top immersive collaboration vendors is access. Workrooms supports joining from VR and the web, which makes it easier to include people who aren’t wearing a headset. Plus, Meta for Business gives companies more comprehensive control over their content, headsets, and workflows.
If you’re weighing vendors and you’ve got a big installed base of Quest devices (or you’re considering one), Meta is often the “start here” option.
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Arthur (Arthur Spaces)
Arthur isn’t just focusing on the metaverse or immersive collaboration, it’s designing environments where humans and AI can work together more efficiently. Companies can build virtual landscapes with built-in file and content-sharing capabilities, infinite whiteboards, graphs, and AI-powered configurable coworkers.
The AI focus is Arthur’s biggest selling point, particularly in the age of hybrid AI and human teams. You can design AI-assisted workflows with digital colleagues that provide meeting summaries, next-step guidance, and even training nudges.
Arthur is also explicit about letting non-VR participants join through a browser viewer in its broader product direction. That single choice changes procurement math, because it lowers the “headset tax” for cross-functional rollouts.
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Virtalis
Virtalis takes a different approach to most immersive collaboration vendors. Its focus is on full-service virtualization solutions, built to help teams tackle really complex work. Their roadmap is deeply tied to digital twins and the practical problem of getting multiple specialists to interpret the same model the same way, without ten versions of the truth floating around.
What’s useful for 2026 buyers is that Virtalis keeps investing in the arguably less exciting side of immersion: handling large scenes, improving interaction predictability, and supporting modern standards like OpenXR. Their Visionary Render 2025.3 release notes call out improvements to rendering, tracking, and interaction behavior, exactly the stuff that determines whether a platform survives day-to-day use.
They also pair software with real-world immersive visualization setups (like power walls and collaborative display environments), which fits organizations where headsets aren’t always the preferred interface for group review.
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Dassault Systèmes: 3DEXPERIENCE (Immersive Collaboration Experience)
Dassault isn’t interesting in building more attractive meeting rooms; it’s goal is to help businesses create full “digital twin” environments, particularly for industries like manufacturing, life sciences, and healthcare. The 3DExperience platform is framed around multi-user VR reviews where teams capture decisions directly in a shared environment.
For buying committees, this is a different category of immersive collaboration software. It’s less about “meeting better” and more about “reviewing, validating, and signing off” with fewer gaps between engineering, ops, and leadership. It also makes the business case easier to defend because collaboration isn’t bolted onto a workflow, it is the workflow.
Plus, the support from Dassault is comprehensive, covering everything from proprietary software development, to multi-source data integration.
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Virbela
Virbela’s story got more interesting recently, and not in a gimmicky way. The platform returned to its founders in a 2025 reacquisition, with the company openly talking about refocusing on accessibility and web delivery. That’s the sort of update enterprise buyers pay attention to, because it usually signals product priorities: make it easier to join, easier to roll out, easier to keep running.
On the product side, Virbela is pretty blunt about offering “two ways to bring people together”: a quick, no-download option (Virbela Go) and a full-scale virtual campus approach for work, education, and events. That split is smart. Different stakeholder groups want different levels of commitment. IT might want a contained pilot. HR might want a persistent space for onboarding cohorts. Universities might want a campus they can “walk” prospective students through.
Virbela hasn’t gone quiet either. The company keeps rolling out updates and new relationships, including a late-2025 partnership tied to building out a virtual innovation campus. It’s the kind of move that suggests long-term intent, not a platform sitting on autopilot.
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MakeReal
MakeReal was one of the earlier names people associated with immersive collaboration vendors, and it zeroed in on training from the start. That choice makes sense. Learning is where XR earns its keep fastest. The company helps organizations practice complex or high-risk tasks in shared virtual spaces, without tying up equipment, shutting down operations, or testing everyone’s patience in the real world.
MakeReal designs immersive experiences around the companies they support, which means you can get training solutions as VR simulations, desktop apps, or something hybrid. That matters for adoption: lots of enterprises want the benefits of immersive collaboration software, but they don’t want “headset or nothing.”
They also have long-running industry ties, like earlier work in construction training partnerships, showing the team understands regulated environments and frontline realities, not just office workflows.
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Rendever
Rendever’s an interesting case because it doesn’t start with “meetings.” It starts with shared experience, and that changes the whole vibe. The platform was built for senior living and healthcare settings, where “collaboration” often means getting residents, staff, and families aligned around care, engagement, and quality of life.
What they sell today is a group VR system with guided programming and a library of experiences designed to be used together by people in the same facility, reacting in real time. Rendever positions this as a direct response to social isolation, and they’ve leaned into measurable outcomes like improving engagement and reducing isolation-related risk factors.
If you’re mapping immersive collaboration vendors to business value, Rendever fits under employee and resident experience, not IT productivity.
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MeetinVR
MeetinVR feels like the product of a very specific frustration. Someone finally said, “If we’re doing meetings in VR, they should actually feel like work.” Since then, the team has kept pushing updates to a platform that’s been part of serious workplace conversations for years, not just demo days.




