Meta has paused efforts to license its VR operating system to outside hardware makers, marking a notable retreat from what was once pitched as a major step toward an open, multi-manufacturer VR ecosystem.
Instead, the company says it will concentrate its resources on building “world-class first-party hardware and software,” a move that reflects both internal pressures and broader shifts across the virtual and mixed reality industry.
“We have paused the program to focus on building the world-class first-party hardware and software needed to advance the VR market,” a Meta spokesperson said.
“We’re committed to this for the long term and will revisit opportunities for third-party device partnerships as the category evolves.”
The programme, announced in April 2024, would have allowed third-party companies to build VR headsets powered by Meta’s Quest operating system, which was rebranded at the time as Horizon OS.
Partners such as Lenovo and Asus were named early on, and the initiative was framed as a way to expand consumer choice, grow the developer base, and accelerate adoption by creating something akin to Android’s role in smartphones.
Less than two years later, that vision is on hold.
The decision comes during a period of reassessment inside Meta’s Reality Labs division, which oversees VR, AR, and metaverse-related products.
According to Business Insider, Meta has delayed a pair of mixed reality glasses codenamed “Phoenix” from the second half of 2026 to early 2027.
The company is also reportedly exploring cuts of up to one-third of its metaverse budget next year, while shifting some investment toward AI-driven glasses and wearables.
From “Open Model” to Tightened Focus
When Meta unveiled the third-party Horizon OS programme, it positioned the move as foundational to the future of computing.
CEO Mark Zuckerberg described an “open model” where headsets, smart glasses, and metaverse software would be built by many companies on a shared platform.
The idea echoed strategies Meta has used elsewhere, particularly its embrace of open-source software and its long-standing interest in reducing dependence on closed ecosystems controlled by rivals.
Pausing the programme does not necessarily signal that Meta has abandoned that ambition entirely.
But it does suggest the company sees greater near-term value in controlling the full hardware-and-software stack – something it already does with the Quest line – rather than spreading its OS across devices with varying designs, price points, and performance characteristics.
That trade-off is familiar in consumer technology. Open platforms can grow quickly but are harder to manage, while vertically integrated approaches offer tighter control and clearer differentiation.
For VR, where user experience remains fragile and hardware trade-offs are still significant, Meta may be betting that consistency matters more than breadth, at least for now.
Industry-Wide Implications
Meta’s pause has implications well beyond its own product roadmap. The VR and mixed reality industry has spent years searching for a breakout moment, but adoption remains uneven.
Headsets are still expensive, bulky, and often lack compelling everyday use cases outside gaming, training, and niche professional applications.
A licensed Horizon OS ecosystem could have lowered the barrier for hardware makers looking to enter the market without building an operating system, app store, and developer tools from scratch.
With that path temporarily closed, those companies face fewer options – and higher costs – if they want to compete.




